Because Progress Doesn’t Always Come Fast and Easy: The Artistry of Mr. Bernardo Cruzeiro Paschoal

by Joshua Diokno   

Despite having talent, being able to keep up with what you do best is a struggle. Artists will always struggle to become better than what they are today. They will always want to “up” their game and get caught up with the latest developments in their craft.

Indeed, an artist’s work is never done. There will always be room for improvement. And as fastidious as it may sound, the phrase, “good enough” is NEVER GOOD ENOUGH. But this is both to the benefit of the artist and his or her spectators. Have you seen Mr. Bernardo Cruzeiro Paschoal’s works? They are a testament of what this fastidiousness can bring about!

Giving Prime1 competitors’ a run for their money, Mr. Paschoal’s works are true marvels of great detail and amazing takes on pop culture icons. We are glad of their existence and are even more in awe of the artist’s talent.

So let’s get to know Mr. Bernardo Cruzeiro Paschoal and his works in this short feature and see what real artists are made of.

Xeno Creatives (XC): Given your experience in the industry, what do you think is your edge as a 3D artist?

Bernardo Cruziero Paschoal (BCP): I believe that my ability to tackle any project with the mindset of doing my best and improving my skills further to deliver a project that the client would be proud of is what gives me an edge as a 3D artist.

XC: Whom do you do you consider your influence(s)?

BCP: I tend to be influenced by different people for different purposes. For example, I look up to Leonardo Da Vinci for his passion with everything he had done and his drive to improve. As for an entertainment industry career, I would have to say that the people who influenced me are the likes of Vitaly Bulgarov who taught me how to be a better and more dedicated professional and Rafael Grassetti whom I consider a mentor.

XC: So far, what were the challenges that you had encountered working in the 3D industry?

BCP: The biggest challenge for me, and probably for most professionals, is to be up to date with the new technologies and workflows out there.

Learning how to deal with clients and teammates can be a real challenge. It is another side of working on the 3D industry (even more for freelancers) often overlooked.

XC: What is your most exciting project to date?

BCP: The ongoing project of working with Collectibles is quite exciting to me. Being able to grow with an industry and to work on such awesome licenses is a joy. But if I have to cite an actual project I worked on that I consider to be most exciting, it would have to be Prime1 Noel Batman and Bloodborne Hunter. Both made me a better artist and both are also pieces that I love.

XC: Do you have any advice to aspiring artists?

BCP: Work on your foundations, try to see the big picture, and remember that progress doesn’t always come fast and easy so fight for it!

What to see more of Mr. Paschoal’s works? Click here!

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