Patience, Open-Mindedness, and Vigor: The Wisdom of Mr. Takiguti


by Joshua Diokno   

When asked what was it that he had to learn to become a knowledgeable 3D artist, Mr. Lucas Takiguti had given a short, but definitely good list:

…it is demanded that I become really patient and open-minded to learn more, very critical of projects, and relentless in improving further. And I realized, that before improving my skills on the software that I use, I need to be much closer to art and learn even more from it.

And doesn’t this hold true for all disciplines? Patience will always be a virtue, open-mindedness will always open you up to greater possibilities, and vigor will always drive you towards what you want in life. Yes, Mr. Takiguti, at the young age of 24, already has the wisdom that every artist of his age should possess.

In this age of rapid technological innovation and acquisition, it is  easy to rely on the comforts that technology affords. As such, laudable is the artist who puts his talent first and harnesses the skill of handling auxiliary tools second. At the end of the, it’s all about your talent and discipline, not high technology.

This is how Mr. Takiguti is defined as an artist. We here at Xeno Creatives is more than than honored to have been given his audience.

Xeno Creatives (XC): We understand that being a digital artist is no walk in the park. How did you get involved in it?

Lucas Takiguti (LT): I am in love with art in general. I’ve always liked to draw since I was a child.

I was introduced to the 3D world almost 5 years ago when my friend showed me ZBrush for the first time. Since then, I have been studying a lot and gaining space in the professional area, making my portfolio, and learning with big artists in Brazil, and in the world.

XC: What did you have to learn to become a well-versed 3D artist? Would you consider yourself to be accomplished?

LT: I learned that to be a great artist, it is demanded that I become really patient and open-minded to learn more, very critical of projects, and relentless in improving further. And I realized, that before improving my skills on the software that I use, I need to be much closer to art and learn even more from it.

Today I am really proud of my results. However, my satisfaction will always be highly relative. I always want to be bigger and better; I believe that I will improve with every new and challenging project.

XC: Was there ever a digital art piece or artist who influenced you—solidified your place in the discipline?

LT: Definitely! Over time, I know artists and great projects that really inspire me; they strengthen and affirm my ability to push further. These artists, films, games brought me where I am today and solidified my place in this world of 3D.

XC: What’s your day like in production? What are the common issues that a 3D artist like you encounters day-in and day-out?

LT: In Brazil, our largest area is in advertising. Our greatest difficulty as artists is trying to find the artistic side in projects and tasks that often receive requests for changes and opinions of clients or people who are really in touch with our field.

XC: What would you consider to be the biggest challenge you had encountered working as a 3D artist?

LT: My biggest challenge is finding my personal style–seeking to express all my emotions within the design, illustration, or sculpture. I constantly try to do something so great that people would look at the project and recognize me. And I believe I am still on the way to get this achievement.

XC: What is that one piece (commission or personal) that really makes you proud?

LT: I believe it will always be the last project I’ve completed. This is because I believe these works will always represent my current potential.

Today, my personal project about anatomy and character, (which I am still doing offline), represents all my pride. I am really enjoying it. I am hoping that when you see it you’d like it too.

XC: How would you market yourself as a 3D artist? What do you consider to be your edge?

LT: I can confidently say that I am a great 3D sculptor and very versatile. I am able to produce any and all kinds of style.

Right now, I am specializing in realistic modelling for film.

XC: If you weren’t a 3D artist today, what could you see yourself working as?

LT: Probably being an architect or an illustrator as a graphic designer too.

Want to see more of Mr. Lucas Takiguti’s awesome works? Click here!

 

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