Mr. Mauro Corveloni: An Artist Who Embraces Change and is Better For It
Times they are a changing—and all that we need to do is go with the flow, ride with the waves of change.
This can’t be any truer with the digital industry. The field sees change from all sides and if an artist rests even a single muscle, he or she would easily be left behind.
And of course we are taking talent into consideration. Even the talented can lose his or her luster should he or she chose to be static. Such is not the case with Mr. Mauro Cor.
While Mr. Corveloni is already undeniably talented, he also knows that he can be better. He had been most willing to change with the times when he fully accepted ZBrush as something that can further his art.
Xeno Creatives (XC): ZBrush technology changed the 3D industry. It widened the avenues of expression, technique, and style for 3D artists. What processes did you have to learn to be skilled in it?
Mauro Cor (MC): Well, I personally think I still have a lot to learn. I really do! I don´t see myself as skilled yet. I just learn what I need to help me create what I want to.
The main process I had to learn was the technique itself. The first time I opened ZBrush was alienating. But with some time and effort it started becoming more friendly and understandable.
XC: Being a dedicated artist as you are, how did ZBrush help you further your art?
MC: ZBrush really helped me to go further as it gave me the tools I needed to add more realism and credibility to my art. ZBrush changed the way you work a model. It gives you flexibility and makes the process easier, more intuitive, and fun.
XC: What made you decide to focus on ZBrush as a creation medium? Are you still planning on venturing into other software?
MC: Actually ZBrush is not the only software I use to create 3D models. I have been using Lightwave 3D for some years and it is great to work with both. They complete each other in my work. For the final renders for the illustrations or animations I use Lightwave.
MC: About other software—yes I am planning to learn more.
XC: Do you have to be good in human anatomy when working with ZBrush?
MC: In my case, I am always trying to improve my human anatomy perception because 90% of what I do are human characters. But I don´t think this applies to everybody.
If the main goal of a person is to create 3D mechs he or she should learn more about machines and anything mechanical. But I have to say that in depth study and wanting to always acquire knowledge is never too much; these are always welcome. Learning is never wasted.
XC: Do you want to be involved in the movie and television industry?
MC: Yes I do. I have been working for the advertising industry for a couple of years now and I have created some nice characters for a Brazilian movie that is still in production.
I have to say that I love what I do. As long as my work is appreciated, it doesn´t matter where it will be used. What I like the most is get to do nice work.
XC: Was your craft really a passion to begin with or just something that pays the bills?
MC: I have no doubt that it is a passion. And the fact that my craft is also my livelihood, is a blessing. I really like what I do.
XC: We think that your works online are just plain COOL. But while they’re all good, do you have any favorites? What are they and why?
MC: Thank you for that; I really appreciate it. And yes, I do have some favorites. Here’s 5 of them:
Muriel, the old lady. I have created this character at a very special moment of my life. That time I was living in another country and then someone I liked so much passed away. Muriel is a creation; she may not look like the person I knew but it is my tribute to her.
Theodore, the old man. This one is a recent work and I like him because he has a lot of personality. I know this character so deeply that I can tell you a lot of stories about him. No doubt that is a character that I will explore much more in the future.
Layla. Another old work that I like. There is something about the way she looks very intriguing.
Brazilian Indian. I wanted to create an authentic Brazilian character and I believe I achieved that with this native Indian.
Yag Kosha. This one is my interpretations of a Robert E Howard´s character. It is taken from a story of Conan the Barbarian. Yag Kosha is a fascinating character with a heavy load of pain and despair. I tried to put those feelings in this illustration.
I like my other works and creations too. All of them represent some part of my life doens´t matter if they were created professionally or as a personal project.
XC: Who do you consider your influences? What attracted you to them?
MC: Hmmm, about influences… I have a lot of people whose works I really appreciate: Fausto de Martini, Kris Costa, André Houzmeister, Steven Stahlberg, Frank Frazetta, Milo Manara and so many more.
What I like in their art is that they go so deeper in what they do. There are feelings, sensations, depth and personality in their characters.
XC: What other pieces do you still want to create?
MC: I have some ideas in my mind… I still have a lot of characters to create.
XC: Do you also see yourself in Game Character Design?
MC: Of course I do, why not? That is something that just hasn´t happened yet.
XC: If you weren’t working as a 3D artist, what do you think you’d be specializing in instead?
MC: Hmmm, that is a difficult question. I really have no idea because I can´t see myself doing anything else. Maybe, just maybe, I could work as a chef in some restaurant, who knows?
XC: What advice can you give individuals wanting to enter the industry?
MC: I would say to dedicate the most possible to learn and try to do the best they can do. It is extremely important to have focus, perseverance, and of course, some talent. And probably the most important of all: a clear goal.
Mr. Mauro Cor, we are truly thankful for the time that you extended for the interview. Your artistry and versatility inspires us. We wish you all the success in your endeavors.
Want to see more of Mr. Corveloni’s works? Click here!