Dreams in Practice: The Haunting Art of Mr. Eduardo Porceli


by Joshua Diokno   

Mr. Eduardo Porceli’s works are true marvels. His concepts present to us figures of pop culture completely defamiliarized and made original, leading us to contemplate on their terrifying beauty.

But mind you, Mr. Porceli is not one who merely glamorizes and revises the work of others. He IS a TRUE ARTIST. His works speak of genuine talent and well-disciplined skill. Seeing what he had produced made us grateful that he went further after sheer amazement of seeing ZBrush in another artist’s hand. A line in the interview’s transcript says it best:

It was like seeing a child’s dream in practice.

Isn’t that how art is supposed to be? Isn’t the experience of producing art blissful innocence in the undertaking of something that only espouses emotional pleasure?

Let us get to know Mr. Porceli in the interview below and see how his experiences led to the production of the most noteworthy pieces of digital art.

Xeno Creatives (XC): Unlike the simplicity of pencil and ink on paper, we understand that a lot of technical knowledge is needed to get used to ZBrush.What processes did you have to learn to be good in ZBrush? As a dedicated artist, how did this help you in your craft?

Eduardo Porceli (EP): I was entering college when I first encountered someone using ZBrush. I was really charmed by the works I saw the staff doing. It was like seeing a child’s dream in practice. I was always addicted to games and animations and wanted to create pieces for these. It made me feel excited. It was hard at first, but got the hang of it due to persistence.

XC: When did you realize that you want to produce 3D art through ZBrush? Would you like to expand to other media or do you just want to focus on it?

EP: When I first tried it, I thought, “Man, that’s it!”. But as a 3D artist I want to experience various tools to become a complete professional.

XC: Are there other media you had a chance to use? What were these?

EP: I have not had many experiences in other media yet. I want to further my attempts in poly modelling.

XC: How did you get started with 3D art? Was it more of a need or need?

EP: I started out of curiosity, but then I got the taste for it.

XC: We had the most refreshing experience of seeing your works at ArtStation. We could not find any word that justifies our admiration. Finding favorites proved to be challenging as they are all GOOD. The details of your characters are haunting. But what do you like most about your works? Do you have favorite pieces? What are they and why?

EP: Wow, I’m glad to know that you liked my stuff. I think If I’m going to pick my favourite, I am split between my D3 fanart and my character “Khaya Ayn”. In my fanart, it was the first time I tried to make a complex model. I started it when I was in the very beginning of my study of ZBrush so I have a special place in my heart for it. However in Khaya, it was my first experience with the technical part of the process where I saw concepts of retopology, uvs and textures in other software.

XC: Who do you consider your influences? What attracted you to them?

It’s a long list! I’ll tell you the ones that have inspired me the most lately.one of my main influences is Raf Grasseti, I really like his work, among other artists here in Brazil, I can’t forget to mention Rafael Souza, Fausto de Martini, Gilberto Magno, Glauco Longhi, Igor Catto, Alex Oliver, Cesar Zambelli, Ricardo Luiz Mariano, André Yamaguchi, Eduardo Oliver, Pedro Conti, and Guzz Soares. I also should not fail to mention a guy who encouraged me a lot in beginning: André Castro. The list of Brazilians doesn’ end–there are still many others that inspire me. From outside of Brazil, artists that I really like are: Anthony Jones, Furio Tedeschi, Alex FIgini, Vitaly Bulgarov, Viktor Titov, Miguel CBT among many others.

XC: What other pieces do you want to create?

EP: I have several projects in mind, as I said I would like to try out many other possibilities!

XC: With the nature of your works, do you also find yourself being immersed in Game Character Design?

EP: Certainly! In the creative process, I like to imagine how that character would behave, what would be his personality. I think this helps when it comes to improving both the model and the concept.

XC: Was television and film work ever been a prospect for you?

EP: Sure! I think it would be an accomplishment for me.

XC: If you were not doing what you are doing now, what do you think would be specializing instead?

EP: Perhaps I had followed the branch of the traditional arts, because that was where I started.

XC: What advice or message can you give young aspirants who wish to enter the industry/craft?

EP: I still feel like an aspirant, but let’s go! I think not giving up on the difficulties is the main secret. In the beginning it is very easy to find barriers, but believe in your potential!

Thank you very much Mr. Eduardo Porceli for the time that you had given us. The pleasure was indeed all ours.

Want to see more of Mr. Eduardo Porceli’s awesome works? Click here!

 

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