Bruno César Oliveira Araujo: Trusting and Enjoying the Process


by Joshua Diokno   

It has been said before: Trust the process. Homing just about any skill or catching that much awaited break takes time—and patience most certainly. With Mr. Bruno César Oliveira Araujo, enjoying the ride had worked well for him. Starting off in 2D, Mr. Araujo knew nothing of 3D. It is something that he had acquired from a class. From then on, fueled by his love of Pop Culture through his exposure to multi-media, he started mastering the 3D craft.

Mr. Araujo learned the ropes through various software, not minding the curves and not stopping from his search and acquisition of new technical know-how. Mr. Araujo had since become a promising 3D creator. Xeno Creatives has had the honour of sitting down with him for an interview.

Xeno Creatives (XC): We understand that with just about any craft, passion takes precedence. In your case, how did it start becoming a passion? Would we be right in assuming that you consider it a “calling” as a lot of your contemporaries do?

Bruno César Oliveira Araujo (BCOA): Well, it’s kind of weird when I stop to think about it actually. I was really into 2D drawing at school, so I started college not knowing anything about the 3D modeling process, but fortunately I had the pleasure to start in a summer class with a great friend of mine that was teaching Blender at the time. Two years later, I moved to São Paulo to work there.

So, it’s sort of a “calling”, but I always loved games, movies and how those are made even before learning 3D.

XC: Was there ever an art piece (digital or otherwise) or artist who served as a catalyst for your involvement in the craft? When did you get involved fully in the 3D industry?

BCOA: When I started in 3D back in 2010, I was a real PC Gaming enthusiast, even before that, I learned the basics of Cryengine to make Crysis mods and graphical tweaks to run better in my old computer, it’s funny, because lot of the things that I know of game optimization nowadays I learned from that process. So, when I learned modeling in Blender, it didn’t take too much time to create some simple scenes with post-process and refined lighting, as I knew how it works in Cryengine.  When I start to create characters I was amazed by Blur Studio’s work, I thought maybe I could work there one day, it’s not my priority now, but it was back then.

XC: Now that you’re an active part of the industry, would you say you have pegged a solid place in it?

BCOA: I hope so, but the industry is changing every year, I fell that I need to open my on studio someday.

XC: How does your day look like in production?

BCOA: I primarily work on modelling and texturing; sometimes I do scene assembling in Unity, that includes lighting, shading, and looked. At other times, I just do character models for mobile devices.

XC: What are the common challenges that a 3D artist like you encounters day-in, day-out in a project?

BCOA: Schedule, versus quality, versus client decisions.

XC: We have had the pleasure of seeing your works online; we were impressed by the likeness of your creations to the characters they were based off of. But among your works, do you have favorite pieces? If so, what would these be and why? Also, what would you consider your biggest or most exciting project to date?

BCOA: Really? Thanks! Well, I have a lot of work that I can’t show online unfortunately, due to contract reasons. But one project that I’m proud to work with is the “Golden Age VR”, probably not my best work quality-wise, but I learned a lot from this project. You can see the characters I’ve made for the project at Rob Tuytel Artstation.

XC: If you were to market yourself what would you highlight as your edge?

BCOA: Attention to detail, I try my best to deliver a good piece of work, even if it’s a simple thing like an asset model or something for a low budget project.

XC: If you weren’t a 3D artist today, what would you be working as?

BCOA: A Musician! I play guitar at spare time I love music, or filmmaking I love art in general actually.

XC: What is your message to other artists especially in these challenging times?

BCOA: It’s really a “cliché” to say this, but believe in yourself! Have faith in your work and skills! Nobody else is going to do that for you. Try breaking complex problems into small chunks. It’s way easier to deal with. Please don’t burnout. You are more important than your work!

Want to see more of Mr. Bruno César Oliveira Araujo’s works? Click here!



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