Mr. Renju Bosco: On Charting His Own Path
Already a seasoned digital artist of 12 years, it’s hard to believe that Mr. Renju Bosco, 34, had started out as a student of medicine. Understanding that both his interest and talents belonged somewhere else, he braved his parent’s disapproval and charted his journey as an Animator.
This short feature is a glimpse into Mr. Bosco’s life and aspirations as a Digital Artist. Here is his realization that pursuing your passions, while might be frightening at first, is something that every artist must do if he or she wants to keep the craft alive and thriving.
Xeno Creative (XC): Has producing 3D art always been a passion for you? How did your involvement in the 3D industry start?
Renju Bosco (RB): I was always passionate about art from my childhood.
I wanted to be a Traditional Artist, but I got hooked on Disney shows that were aired in our national network on weekends during the early 90’s.
That is when I knew I wanted to be an Animator. It was actually Jurassic Park that sealed the deal for me. However, in India, the animation industry was pretty much nonexistent and there was no information about this field.
It was my cousin-brother, Shan Antony, who introduced me to 3D, provided me a copy of Maya (I think it was Maya version 1) and even took the expenses to get me a system.
I can’t thank him enough for what he have done for me.
All in all, it was a big struggle to break into the industry with my studies in medicine(BAMS/Indian Medicine) coinciding with my attempt and my parents against my choice to drop out and pursue my interest.
I am pretty much a self-taught 3D Artist.
I moved to Bangalore City where I got my first break in the industry as a Motion Graphic Designer mainly dealing with 3D elements. From then on, I was lucky enough to secure good opportunities in India as well as overseas.
XC: Would you say you already have a solid place in the industry? What’s it like being an active part of it?
RB: I believe I have a solid place in the industry and so is for anyone in the industry, its not a one-man show and so it doesn’t matter if one is a junior or a senior, they all play a big part.
Its a constant learning process and with ever growing demand for quality and quantity, one needs to be constantly updated in their technical and artistic skills to be productive in this industry.
XC: Who or what influenced you the most going into 3D creation? Was there an art piece (digital or otherwise) or artist who led you to decide that digital art production is something you want to do for life?
RB: There are many wonderful artists who inspired me; naming even just a few is quiet difficult.
Samar Vijay, Anand PG, Antropus(Kris Costa), Steven Stahlberg(androidBlues) are some whom influenced me lot in my early stages.
I can definitely say that it’s “Jurassic Park” that influenced me to be a character artist.
XC: How would you describe your day in production?
RB: It’s not the same in every production, but for the past few years I mostly work as Lead/Supervisor, which means I will have to help other artists achieve the goals in an efficient manner both technically and artistically.
I will also have to maintain constant communication with other departments so that the assets pass through the pipeline without any issues.
XC: What are the common challenges that a 3D artist like you encounters day-in, day-out in a project?
RB: Creating clean models that is aesthetically and technically pleasing is bit of a challenge.
3D models based on a 2D concept, especially characters, is always challenging as it doesn’t always translate well. Another consideration is that these models need to be animated and as such have to be made with technical guidelines in mind.
To me, making great models for production with all these restrictions are mainly the common challenges for a 3D Artist.
XC: We’ve seen your works online and we must say, your collection is an impressive gallery of hyperrealistic portraits. Your attention to detail and sense of anatomy are awe-inspiring. Do you have favorite pieces? If so, what would these be and why? Also, what would you consider your biggest or most exciting project to date?
RB: All of my work start very exciting, but eventually I tend loose interest. There are only a very few that I actually care to finish.
If I have to choose, it’s always the latest one:
Nowadays I rig the model with few blend shapes for expressions and pose: such is the case with this particular project.
It’s a full body likeness study of super model “Taylor Hill”. It is still very much a work in progress, I hope I will be able to finish it soon.
This is also one of my most recent works:
This is based on an actor from India. I am a big fan of his works. Here I have tried to imagine him as a warrior of sorts.
My most exciting project to date is the one I am working on for my company. Unfortunately, I can’t talk about it at the moment. Sorry about that.
Please check out my online accounts for more of my updated works. I will be sharing a lot of tips and tricks and small tools that I create in my day-to-day tasks, so please do follow:
XC: If you were to market yourself what would you highlight as your edge?
RB: I like to call myself a 3D Generalist and i am quiet good in all aspects of 3D except animation.
The technical understanding and the ability to learn fast might be my edge.
XC: If you weren’t a 3D artist today, what would you be instead?
RB: I am pretty sure I would have ended up in a boring job, or worse, a medical Doctor of Indian medicine(BAMS),
I might have set up a clinic of my own to survive among the brilliant Doctors out there. I am glad I am in this industry with all its quirks.
Want to see more of Mr. Renju Bosco’s amazing works, you may visit his ArtStation and his website: http://www.bossdynamite.com/