Knowing Your Roots While Basking Under the Modern Sun: The Art of ZBrush Artist Reza Sedghi


by Joshua Diokno   

Influenced primarily by classical art, Reza Sedghi’s works exude of sophistication and is indicative of discipline and regard for conventions.

The artist’s efforts are never short of being admirable and thus espouses wonder and comtemplation. But does Reza’s penchant to the classical limit him entirely? Definitely not. His body of works speak of versatility as he can also create concepts and designs from Pop Culture.

Xeno Creatives is proud to feature Mr. Reza Sedghi, an artist who knows his roots and blends well with what the present generation demands. Here is an artist who is genuinely versatile; one who contributes much to the table.

Xeno Creatives (XC): ZBrush technology brought a lot to the industry. What processes did you have to learn to be skilled in it?

Reza Sedghi (RS): Zbrush indeed brought a lot to the industry. I first subscribed to ZBrush classes by Syros Pourlatifi and watched some tutorials. While ZBrush is a tool for CG artists to create what they want, I strongly believe that what’s more important is the knowledge of the artist in drawing, form, and anatomy.

XC: As a dedicated artist, how did ZBrush help you further your art?

RS: ZBrush really helped me a lot. I no longer poly-model each character. It had increased my working speed and have given me the freedom execute any concept I wish to form.

XC: What made you decide to focus on ZBrush as a medium for 3D art creation? Are you still planning on venturing into other software?

RS: As I mentioned, it really increased the speed in which I worked. I’m working with a lot of 3D and 2D software and yes, if something new comes into scene, I’ll check it to see if it helps me as a tool to develop my art. Right now, I am focusing on texturing software and rendering engines.

XC: Do you have to be good in human anatomy when working with ZBrush?

RS: Having knowledge on shapes, forms, and knowing anatomy is really important. However, this is not limited to human anatomy as we don’t create human character designs all the time. Sometimes it could be a quadruped creature, thus being well-versed in animal anatomy, fused with what your imagination can come up with gives your character logic.

XC: Do you see yourself working in the movie and television industry?

RS: Yes. I really worked my way through developing and expanding my roles in other industries. I’ve worked in game, animation and 3D printing industries. Working in the movie industry is definitely a new experience.

XC: Was your craft really a passion to begin with, a hobby, or just a mere job?

RS: I owe my passion to my father! He bought my brother and I 3Ds Max (he’s a 3D animator now) along with a couple of tutorials. We preoccupied ourselves with the software ’til each of us found our own paths. After spending a considerable amount of time learning, we finally stepped into the industry.

XC: Seeing your works online was a visual treat! We admire your versatility in varying styles. Do you have any favorite pieces? What are they and why?

RS: Thank you so much for the kind words. I’m really glad to hear of this. My favorite piece is the Bowser from Super Mario which I’ve created for First4Figures. It was a great and new experience to create a piece which was going to be printed for about 50cm so I had to make sure the details would come out sharp!

XC: Who do you consider your influences? What made them stand out for you?

RS: I really love classical sculptures. They’re my main inspiration. Looking at the works of some masters such as Michelangelo, Bernini, Raffaele Monti, and the like inspired me a lot!

Among CG artists, I get inspiration from ALL the artists whom I know. However, Gio Nakpil and Jason Martin are among the many artists I really admire and get inspiration from.

XC: What other pieces do you still want to create?

RS: I’m currently working on a CG that resembles the likeness of the Greek Mythology Character “Bellerophon”

XC: Aside from creating fan art and your own amazing character concepts, do you also see yourself getting involved in Game Character Design?

RS: I am actually working in the Game Industry at the moment.

XC: If you weren’t a 3D artist today, what do you think you’d be working as instead?

RS: It’s really hard to think of another job. But maybe I would be working as a traditional sculptor.

XC: What advice can you give individuals wanting to enter the industry?

RS: Success doesn’t come out of nowhere. You need to work hard, get inspired, never give up, and of course, always study!

Mr. Reza Sedghi, your art truly inspires us! We are one with your aim at becoming one of the best in the industry.

Want to see more of Reza Sedghi’s works? Click here!



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