Adam Fisher: Genuine Talent, Extensive Experience, and Mastery of the Digital Arts


by Joshua Diokno   

Possessing an Advanced Diploma in Art and Design, Mr. Adam Fisher knows the craft well. And while he is disciplined through an institution, it is evident in his body of work that he has genuine talent.

He furthered his talent by working in game and simulation studios before freelancing full time. Some of his clients include, Creative Assembly, Infinity Ward, Prime 1 Studio, and Arkane Studios.

Let us get to know Mr. Adam Fisher  through this short feature and be inspired by his journey into becoming the digital artist that he is today.

Xeno Creatives (XC): Has producing 3D art always been a passion? How did you get hooked?

Adam Fisher (AF): Once I got started with 3D art, I was pretty much hooked. I had my first exposure to 3D in my diploma course, but it was a very basic introduction. It wasn’t until later, when I was introduced to ZBrush by a lecturer that something clicked. The course didn’t teach digital sculpting, so I’m mostly self-taught. I spent countless hours practicing and learning as much as I could, consuming every tutorial I could get my hands on.

XC: What’s it like being a part of the 3D industry?

AF: Although I’ve been around the 3D industry for a little while, it’s only been in recent years that I’ve actually felt that I’m a part of it. Being in Western Australia where the 3D opportunities are very limited, I felt quite isolated. It wasn’t until I started freelancing that I was able to feel like I was achieving something—and that I was a part of the industry. It’s an industry I’m proud to be a part of. I’ve worked very hard to get to where I am and I feel very fortunate of the opportunities I’ve been given.

XC: What or who influenced you the most? Was there ever an art piece (digital or otherwise) or artist who led you to decide that producing digital art is something you want to do for life?

AF: Growing up I was definitely influenced by comic book art and still am to this day. When I was young, I would fill pages with drawings of Spiderman, Batman, and my own creations. I don’t think there was a single piece of art or artist that lead me down this path. It was more a culmination of influences. I remember watching a lot of game cinematics from the likes of Blur and Digic and thinking I’d like to be a part of that someday. When I was getting started, artists like Alessandro Baldasseroni, Kolby Jukes, and Rafael Grassetti had a big impact on me.

XC: Could you describe how your day looks like in production?

AF: As a freelancer, I work remotely and try to stay disciplined with my work hours. Once I’ve checked my emails and answered the high priority ones, I usually try to set a goal or target of what I want to achieve for the day. Depending on where I am in the character development pipeline will determine what I’m doing for the day. It’s usually about executing the design within the technical and time constraints.

XC: We’ve seen your works online and we are just impressed. Your attention to detail is amazing. Do you have any favorite pieces? If so, what would these be and why? Also, what would you consider your biggest or most exciting project to date?

AF: Thank you. My favourite personal pieces are the ones I haven’t done yet. I have a long list of personal projects that I’d like to get around to doing. I’m working on some fun professional stuff at the moment that I can’t talk about yet, but of the projects I’ve been involved in, the “Dark Knight III: Master Race” statue I worked on for Prime 1 would be a favourite. He’s one of my favourite characters and getting to work on him was a bit of a dream project.

XC: What are the common challenges that a 3D artist like you encounters day-in, day-out in a project?

AF: I think time management is one of the biggest, often overlooked challenges. There’s always going to be the technical or artistic issues that arise and you have to deal with, but managing your time and allowing time for those issues can save you a lot of stress down the road. It’s something I’m trying to work at. Especially if I’m working on multiple projects, I want to make sure I deliver the best work I can within the given time frame.

XC: If you were to market yourself what would you highlight as your edge?

AF: I like the saying “hard work beats talent when talent doesn’t work hard”. I’m not the most talented artist, but I’ve worked hard to get where I am and I continue to work hard to improve and be a better artist.

XC: If you weren’t a 3D artist today, what would you be?

I honestly don’t know. When I was a little kid I wanted to play in the NBA, but with having back problems in the past and an average jump shot, I don’t think that’s going to happen 🙂

Want to see more of Mr. Adam Fisher’s amazing works? Click here!



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